"Cyto and Mito" is the tentative title for my upcoming 3D adventure plat-former. I've been a bit quiet about the details so far, but development is now far enough along for me to share a short video of some of the features currently under construction. None of the videos show polished content, they are all very early concept pieces, but they do reveal a little bit about what's in the works.
A short word of warning, this video is tossed together with whatever settings Movie Maker felt like using. It is by no means intended to be a work of art, nor does it reflect the complete project as it currently stands. Rather, it is a small collection of choice video clips I make for my own records and chuck in a folder in the corner. In other words, I put my time into making games, not documenting how I made them in an artistic and pleasing manner.
You will also likely note a lot of the clips reveal incomplete actions and bugs, this is because they are partial systems held together with temporary semi-functional scripts while the remaining parts wait to receive further attention (For example, the targeting system used by the dynamic object grasping script is intended to give me extra visual hints about how the procedural system is viewing things rather than actually give input to the user or act as a true target locking script. As a result, you will see objects flash on and off red for no clear reason, and the player will often reach for items that are not present. These are not bugs, they are stepping stones to a larger system that is still in the works.)
I did, however, include a few bloopers. The first was caused by a dyslexic moment in which I had the squash/stretch modifiers inverted. The second isn't super obvious, but a piece of a boss accidentally got left in the scene and decided to make a guest appearance in my video. The third is a silly glitch that occurred when I moved a section of code, but left the original in place. The end result was a tug of war between the two and a spinning player.
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