Tuesday, August 9, 2011

General Update

I got a huge chunk of new code built for Maximum Chaos that makes enemy and event handling both easy to work with\build and very flexible for use with all sorts of scripted special events and such.  It covers some of the more standard things like spawning, clean up, triggers, conditionals and the like, but also includes a special piece that controls the game's portal for some more... interesting mechanics.  If you've plaid the pyrite version prototype on my website, then you have seen the portal, but it didn't really do much in that game beyond waiting to be killed at the end and sending players to the next level.  The new one will engage players a bit more, though I'm not wanting to give away too many details just yet on that. 

I have a few final adjustments left on the core enemy and event system, and then they will be complete.  As they stand, the level builders (Kyle and Paul) can start building with them without having to rebuild them later once the new features are in place.

I'm waiting on some art assets from a few people.  Joe was working on an upgraded cubicorn model and rig, but I have not heard back from him in a few weeks.  I'll have to poke at him a bit on the matter and re-assign it if he is not able to find time to complete it. 

The original pyrite version's story book artist, Ian, wanted to finish the art panels for the new extended game story, but I have not heard from him either.  It's only 15 slides, so if for some reason he is no longer able to work on them I'll have to use my skills in ripping off other peoples art styles to create the rest.  The new story also makes use of a level selection map, and that needs to be created as well.

Once I get the event system finished, I'll be building the enemies themselves and bringing in some more of Stephens 3D assets.  All in all good progress, and with the summer semester coming to an end, the other team members will be getting some more free time to work on wrapping this project up.

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Pharmaceum is coming along.  The back end is working, the app for editing the back end is done and I am just putting together the high score table system before sending it back to the client for review before continuing work on the game play itself.

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