We have set an October deadline for Maximum Chaos so that it can be entered in the Indies. The game is at an exciting state with most of the core functions complete and focus turning full swing to the assembly stage. My job right now is to make a few code tweaks, build a pile of enemy prefabs, and pull together some loose ends art wise.
A demo of Pharmaceum has been sent for review and with luck it will get the funding to be completed as a full game.
Awesome news! I'll have to read up on the Pharmaceum project again though. Was that the PHP project?
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